Zuma Deluxe Level Editor -
For years, the modding community for Zuma Deluxe had to rely on manual XML editing and "hex-magic" to change level behaviors
Located in /levels/, these files contain a list of (x,y) pairs that define the ball track. Zuma Deluxe Level Editor
- Grid-based level design: Levels are built on a grid, making it easy to place and arrange gems, obstacles, and other elements.
- Gem placement: Players can place different colored gems, as well as special gems like the " explosive" gem, which clears a large area of the board.
- Obstacle placement: Various obstacles, such as rocks, ice blocks, and moving platforms, can be added to create challenges and complexity.
- Path creation: Players can create custom paths for the ball to follow, using a range of different path types, including straight lines, curves, and zigzags.
- Level goals and requirements: Editors can set specific goals and requirements for each level, such as achieving a certain score or collecting a set number of gems.
- The Path: The exact trajectory of the ball chain.
- The Queue: The sequence of colors appearing.
- The Frog: Number of frogs (single or double), barrel speed, and shot capacity.
- The Environment: Background art, sound effects, and skyboxes.
7. Important Warning
- Backup your original
levels.raw before editing.
- Some editors only work with the unprotected 2003/2004 version of Zuma Deluxe (not Steam or PopCap launcher versions).
- Online or “web” Zuma clones may not support custom level files.
- Straight Node: A basic node that connects to adjacent nodes.
- Curve Node: A node that allows you to create curved paths.
- Junction Node: A node that connects multiple paths.
- Ramp Node: A node that allows you to create inclines or declines.