Start turn
Flip coin
Flip board
Refresh images
Full screen
Deck Builder
Search cards, build decks, and load them directly into the simulator.
Current Deck
Search
Summary
Export game state
Export battle log
Clear battle log
Full screen

Unity Hub 2.4.5 -

  • to Hand [h]
  • to Discard [d]
  • to Bench [b]
  • to Active [a]
  • to Stadium [g]
  • to Lost Zone [l]
  • to Prizes [p]
  • to Board [space]
  • to Deck (top) [↑]
  • to Deck (bottom) [↓]
  • to Deck (switch) [→]
  • to Deck (shuffle)[s]

Unity Hub 2.4.5 -

  • Shuffle deck[s]
  • Draw card(s)[1-9]
  • View top card(s)[alt + 1-9]
  • View bottom card(s)[ctrl + 1-9]
  • View [v]

Unity Hub 2.4.5 -

  • Discard hand[alt + d]
  • Shuffle hand to deck [alt + s]
  • Shuffle hand to bottom [alt + ↓]

Unity Hub 2.4.5 -

  • Discard all[enter]
  • Move all to hand[alt + enter]
  • Shuffle all into deck[/]

Unity Hub 2.4.5 -

  • Attach [q]
  • Evolve [e]
  • View (for cards in play, press twice) [v]
  • Toggle ability/effect[w]
  • Damage counter
    • Increase [1-9]
    • Decrease [alt + 1-9]
    • Remove [0]
  • Special condition
    • Add/Toggle [y]
    • Remove [alt + y]
  • Rotate card(s)[r]
  • Rotate BREAK [alt + r]
  • Look/cover card (only yourself)[c]
  • Hide card (both players)[z]
  • Reveal card (both players)[alt + z]
  • Put face-down card in active[z] → [a]
  • Change type...
    • to Tool [alt + t]
    • to Energy [alt + e]
    • to Pokémon [alt + p]

Unity Hub 2.4.5 -

  • Set up [alt + n]
  • Reset [alt + r]
  • Start turn [alt + t]
  • Flip coin [f]
  • Flip board [alt + f]
  • Announce mulligan [m]
  • Undo [u]
  • Close popups [esc]
  • Refresh images [r]

For macOS: Use option instead of alt

QTY Name Type URL

Unity Hub 2.4.5 -

Unity Hub 2.4.5: A Deep Dive into One of Unity's Most Stable Releases

preview for access to modern features like the Unity 6000 series and improved version control integration for 2.4.5 or a comparison with the latest Hub versions? Unity Hub 2.3.2 Apple Dev Kit

Installation Method: It is frequently distributed via package managers like Chocolatey for automated or community-driven setups.

Many developers on forums and Red threads recommend sticking with Unity Hub 2.4.5 if you are working on long-term projects (LTS) and want to avoid the telemetry changes and UI restructuring seen in later versions.

2. License Pop-up Avoidance

Later versions (2.5.0+) introduced mandatory "Sign in to use Unity" splash screens and more aggressive telemetry prompts. Version 2.4.5 allows you to work relatively anonymously if you have an existing license file.

The transition from Unity Hub 2.0 to 3.0 was a major overhaul. While the 3.x versions introduced a sleek modern UI and better cloud integration, they also brought increased background processes and a different licensing workflow.

# Windows
"C:\Program Files\Unity Hub\Unity Hub.exe" --open-project "C:\MyGame"
# macOS
open -a "Unity Hub" --args --open-project "/Users/name/MyGame"

Disclaimer: Always check Unity's Terms of Service regarding legacy Hub versions. Some newer Editor features may not function correctly with unsupported Hubs.

Unity Hub 2.4.5: A Deep Dive into One of Unity's Most Stable Releases

preview for access to modern features like the Unity 6000 series and improved version control integration for 2.4.5 or a comparison with the latest Hub versions? Unity Hub 2.3.2 Apple Dev Kit

Installation Method: It is frequently distributed via package managers like Chocolatey for automated or community-driven setups.

Many developers on forums and Red threads recommend sticking with Unity Hub 2.4.5 if you are working on long-term projects (LTS) and want to avoid the telemetry changes and UI restructuring seen in later versions.

2. License Pop-up Avoidance

Later versions (2.5.0+) introduced mandatory "Sign in to use Unity" splash screens and more aggressive telemetry prompts. Version 2.4.5 allows you to work relatively anonymously if you have an existing license file.

The transition from Unity Hub 2.0 to 3.0 was a major overhaul. While the 3.x versions introduced a sleek modern UI and better cloud integration, they also brought increased background processes and a different licensing workflow.

# Windows
"C:\Program Files\Unity Hub\Unity Hub.exe" --open-project "C:\MyGame"
# macOS
open -a "Unity Hub" --args --open-project "/Users/name/MyGame"

Disclaimer: Always check Unity's Terms of Service regarding legacy Hub versions. Some newer Editor features may not function correctly with unsupported Hubs.