v1.6 ⊹ ࣪ ﹏𓊝﹏𓂁﹏⊹ ࣪ ˖
PTCG-sim is an open-source Pokémon Trading Card Game (Pokémon TCG) tabletop simulator. It supports single player and online multiplayer.
Use the Deck tab above to import your deck, then press Set Up to start a game.
Drag or use keybinds (hold shift) to move cards.
See the Options button below to import, export, and replay games.
Happy testing!
[h][d][b][a][g][l][p][space][↑][↓][→][s][s][1-9][alt + 1-9][ctrl + 1-9][v][alt + d][alt + s][alt + ↓][enter][alt + enter][/][q][e][v][w][1-9][alt + 1-9][0][y][alt + y][r][alt + r][c][z][alt + z][z] → [a][alt + t][alt + e][alt + p][alt + n][alt + r][alt + t][f][alt + f][m][u][esc][r]For macOS: Use option instead of alt
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Unity Hub 2.4.5: A Deep Dive into One of Unity's Most Stable Releases
preview for access to modern features like the Unity 6000 series and improved version control integration for 2.4.5 or a comparison with the latest Hub versions? Unity Hub 2.3.2 Apple Dev Kit
Installation Method: It is frequently distributed via package managers like Chocolatey for automated or community-driven setups.
Many developers on forums and Red threads recommend sticking with Unity Hub 2.4.5 if you are working on long-term projects (LTS) and want to avoid the telemetry changes and UI restructuring seen in later versions.
Later versions (2.5.0+) introduced mandatory "Sign in to use Unity" splash screens and more aggressive telemetry prompts. Version 2.4.5 allows you to work relatively anonymously if you have an existing license file.
The transition from Unity Hub 2.0 to 3.0 was a major overhaul. While the 3.x versions introduced a sleek modern UI and better cloud integration, they also brought increased background processes and a different licensing workflow.
# Windows
"C:\Program Files\Unity Hub\Unity Hub.exe" --open-project "C:\MyGame"
# macOS
open -a "Unity Hub" --args --open-project "/Users/name/MyGame"
Disclaimer: Always check Unity's Terms of Service regarding legacy Hub versions. Some newer Editor features may not function correctly with unsupported Hubs.
Unity Hub 2.4.5: A Deep Dive into One of Unity's Most Stable Releases
preview for access to modern features like the Unity 6000 series and improved version control integration for 2.4.5 or a comparison with the latest Hub versions? Unity Hub 2.3.2 Apple Dev Kit
Installation Method: It is frequently distributed via package managers like Chocolatey for automated or community-driven setups.
Many developers on forums and Red threads recommend sticking with Unity Hub 2.4.5 if you are working on long-term projects (LTS) and want to avoid the telemetry changes and UI restructuring seen in later versions.
Later versions (2.5.0+) introduced mandatory "Sign in to use Unity" splash screens and more aggressive telemetry prompts. Version 2.4.5 allows you to work relatively anonymously if you have an existing license file.
The transition from Unity Hub 2.0 to 3.0 was a major overhaul. While the 3.x versions introduced a sleek modern UI and better cloud integration, they also brought increased background processes and a different licensing workflow.
# Windows
"C:\Program Files\Unity Hub\Unity Hub.exe" --open-project "C:\MyGame"
# macOS
open -a "Unity Hub" --args --open-project "/Users/name/MyGame"
Disclaimer: Always check Unity's Terms of Service regarding legacy Hub versions. Some newer Editor features may not function correctly with unsupported Hubs.