Starcom Unknown Space Console Commands 〈Windows〉
Starcom: Unknown Space , the developer console is a powerful tool for players looking to bypass progression hurdles, experiment with ship designs, or recover from game-breaking bugs. How to Access the Console To open the console, press the key (located just below Esc) while in-game. Radio Times Key Console Commands Community discussions on have identified several essential commands:
Unlike many games that use the tilde (~) key, Starcom: Unknown Space typically uses a function key for its developer interface. Standard Shortcut: Press F11 to toggle the console window. starcom unknown space console commands
AreThreatsNear(): Returns a boolean value (True/False) indicating if hostile entities are in the immediate vicinity. Crew and Interaction Commands Starcom: Unknown Space , the developer console is
Mastering the Void: The Ultimate Guide to Starcom: Unknown Space Console Commands
In the vast, oxygen-starved expanse of Starcom: Unknown Space, players take on the role of a starship captain thrown into a mysterious anomaly. You are tasked with exploration, diplomacy, and survival against cosmic horrors. While the game is celebrated for its tight action-RPG mechanics and compelling mystery, even the most seasoned spacefarers can hit a resource wall, get lost in the procedural abyss, or simply want to experiment with the ship's technology beyond its intended limits. AddTech("TechName") : Unlocks a specific technology (e
Warning: Spawning enemies inside a friendly station’s docking bay can break the game’s AI. Always spawn enemies in empty space.
SetResource("ResourceName", amount);: Gives a specific amount of one resource. For example, SetResource("CHIRALITE", 100);.
JumpToSector SolJumpToSector AnomalyCradleJumpToSector VoidExpanse
AddTech("TechName"): Unlocks a specific technology (e.g., AddTech("DEFAULT.ARMOR_1")).
- Teleport(x,y) — teleport player ship to coordinates. Example: Teleport(10, -5)
- Spawn(entityName, x, y) — spawn an entity or ship at coords. Example: Spawn("Derelict", 0, 0)
- SpawnShip(shipDef, x, y) — spawn a ship by definition. Example: SpawnShip("Raider", 5, 5)
- GiveItem(itemId, count) — add item(s) to inventory. Example: GiveItem("RepairKit", 3)
- TakeItem(itemId, count) — remove item(s). Example: TakeItem("RepairKit", 1)
- GiveAllResources() — grant all resource types (amounts may vary by implementation)
- SetResource(resourceId, amount) — set a specific resource. Example: SetResource("Aluminum", 1000)
- AdjustResource(resourceId, delta) — add/subtract resource. Example: AdjustResource("Silver", 500)
- GiveReward(rewardId) — grant a reward (mission/item style)
- AddTech(techId) — unlock/reward a technology. Example: AddTech("ENGINE_TURBO")
- HasTech(techId) — check tech ownership (returns boolean)
- UnlockAllTechs() / GiveAllTechs() — grant every tech
- ResetTechs() — remove technologies (use with caution)
- GetResearchPoints() / AdjustResearchPoints(amount) — view/modify RP. Example: AdjustResearchPoints(500)
- GetRP() / GetTotalRP() — query current/total research points
- AwardXP(crewId, amount) — give XP to crew (may not auto-level)
- MarkDiscovered(regionId) / MarkAllDiscovered() — reveal map locations
- Discover(objectId) / HasDiscovered(objectId) — mark or check discoveries
- SetFlag(flagName, value) / GetFlag(flagName) — set or query boolean or numeric flags. Example: SetFlag("mission_done_x", true)
- GetValue(key) / SetValue(key, value) / AdjustValue(key, delta) — generic storage access
- GetString(key) / SetString(key, "text") — string storage
- TeleportTo(coordTable) — some builds accept table args; try Teleport(x=1,y=2)
- Spawn and enemy/friendly ordering: