Github | Slope-game
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10. Research and learning directions
- Analyze procedural generation parameter spaces and how they affect perceived difficulty.
- Study control feel by comparing torque-based rolling vs. kinematic lateral movement.
- Measure performance across platforms (desktop vs mobile) and optimize rendering and GC.
- Implement machine learning agents (RL) to discover optimal control strategies; use environments instrumented for reward shaping (distance survived, obstacles avoided).
- TrackChunk.prefab
- Ball.prefab
- Obstacle.prefab
Slope-Game (Three.js)