Silent Hunter 3 All Submarines
Silent Hunter 3 — All Submarines (comprehensive overview)
Silent Hunter 3 (SH3) is a World War II submarine simulator developed by Ubisoft Romania and released in 2005. It focuses primarily on the German Kriegsmarine’s U-boats operating in the Atlantic and Mediterranean from 1939–1945. Below is a broad, detailed guide covering the in-game submarines, their historical counterparts, gameplay characteristics, and tips for using each class effectively.
[26]. It was the most widely produced submarine in history and the backbone of the "Wolfpacks" [17, 24]. : Improved range and speed over the original [15, 35]. silent hunter 3 all submarines
High torpedo capacity and massive fuel range; capable of reaching the Americas or Japan; slower diving speed. XXI (late war) Advanced Electroboat Silent Hunter 3 — All Submarines (comprehensive overview)
Gute Jagd, Herr Kaleun. (Good hunting, Captain.) VIIF: 1 July 1942 + 5,000 renown (requires
GWX Adds:
- VIIF: 1 July 1942 + 5,000 renown (requires transfer to 12th Flotilla, Bordeaux)
- IXD2: 1 June 1942 + 6,500 renown
- XIV (Milchkuh): 1 April 1942 + 8,000 renown (only available from 12th Flotilla)
- XXIII: 1 August 1944 + 12,000 renown (33rd Flotilla, Flensburg)
Playstyle: This is the boat that Silent Hunter 3 was designed around. Excellent surface speed, decent dive time (25 seconds to periscope depth), and enough range to reach the North American convoy routes (AM52, AL18). The VIIB’s secret weapon is its diving stability—it maintains depth well even when running silent at 2 knots.
Tactical Role for Type VII
- Primary: Convoy interdiction (Western Approaches, North Atlantic)
- Secondary: Anti-escort (use stern tube as a parting gift)
- Do not: Go to the US East Coast or Freetown (lacks range)
- Realistic submarine simulation with attention to historical detail
- Extensive customization options for submarines and crew
- Dynamic weather and sea conditions
- Convoy and patrol missions
- Realistic sonar and detection systems
- Very short range – unsuitable for Atlantic operations.
- Few torpedoes – requires precise shooting.
- Weak deck gun (20 mm only).