Rtgi 0.17.0.2 May 2026
RTGI 0.17.0.2 refers to a specific beta version of the Ray Tracing Global Illumination shader, a popular graphics mod for PC games created by developer Pascal Gilcher (also known as Marty McFly).
- Ray Budget: The default ray count is 14 rays per pixel for diffuse GI, plus 4 for specular.
- Resolution Scaling: At 1440p, RTGI 0.17.0.2 processes approximately 2.8 million rays per frame.
For three months, she had lived inside the simulation of her grandmother’s house—the one that burned down in 1997. She had rebuilt it pixel by pixel from old VHS tapes and fading Polaroids. But light was a liar. In the old version, the sun would leak through the kitchen windows and paint the linoleum an angry, artificial yellow. Shadows hid in corners like sharp knives. rtgi 0.17.0.2
The Vanishing of Ethan Carter: Utilized to create more vivid and realistic environmental textures. RTGI 0
If you meant a different kind of feature (e.g., a modding API, a C++ library, or a game engine plugin called rtgi), please clarify and I’ll adjust the answer. Ray Budget: The default ray count is 14
Ensure your game is running in 4K for the best results, as screen-space techniques depend on screen resolution. 2. Basic Configuration (Within ReShade Menu) Enable RTGI: qUINT_RTGI.fx in the ReShade menu and activate it. Depth Buffer Issues: If the image is upside down, adjust the Global Preprocessor Definitions under the "Home" tab to fix the RESHADE_DEPTH_INPUT_IS_UPSIDE_DOWN setting (toggle from 0 to 1 or 1 to 0). Performance:
Anyone else still prefer the look of this specific beta build over the newer versions? Option 3: Short & Punchy (Best for Threads/X) Nothing beats that first time you toggle RTGI 0.17.0.2 on a classic game and suddenly the world has actual
Horizon Zero Dawn: Used in "UHG Reshade" presets to modernize the game's lighting.