In the pantheon of strategy gaming, few expansions possess the focused ferocity of Rome Total War: Alexander. Released in 2006, this standalone expansion compressed the sweeping scale of the original into a razor-sharp campaign about ambition, logistics, and the godlike march of a young king. Yet, beneath the surface of its dynamic battle maps and fatigue mechanics lies a rigid backbone: the Unit ID List. For the community of modders, archivists, and hardcore players—particularly those working with a "High Quality Repack" (a stable, compressed, often no-CD or optimized version of the game)—mastering this list is not merely technical; it is a rite of passage.
If you are using a "high quality repack" (modified installation), the unit IDs should remain consistent with the original game unless the mod specifically adds new custom units. Always check the export_descr_unit.txt file within that specific mod folder to verify custom IDs. Steam Community process_cq cheat as well? Rome Classic Mercenary Guide (Alexander) - Steam Community rome total war alexander unit id list high quality repack
Furthermore, modern players on Windows 10/11 often find that the Alexander expansion fails to recognize custom IDs due to User Account Control (UAC) blocking the alexander/data folder. The solution is to run the repack's executable as an administrator—a step that preserves the integrity of the Unit ID List’s write permissions. The Architect’s Tablet: Deconstructing the Unit ID List
To use these codes, press the tilde (~) key to open the RomeShell console. Host on reputable mod portals (with author permission)
Disclaimer: This content is intended for single-player use to enhance user experience. Use of console commands disables achievements in certain game versions.
Pro Tip: When spawning units, the number "5" in the command dictates the quantity, while the following numbers represent experience, armor level, and weapon level.
Title: Preserving the Past: The Function and Value of Unit ID Lists in Rome: Total War – Alexander