Morph Target Animation New Direct

Morph target animation (also known as Shape Keys or Blend Shapes) is a powerful method for animating complex deformations, like facial expressions or muscle bulges, by interpolating between different versions of the same mesh. 1. The Core Concept

  1. Bake Animation to Texture: You animate the long piece using a high-fidelity cloth simulation. You then "bake" the vertex positions (X, Y, Z

This drastically reduces the number of active morphs per frame (< 10 typical) while maintaining high visual fidelity. morph target animation new