Morph Target Animation New Direct
Morph target animation (also known as Shape Keys or Blend Shapes) is a powerful method for animating complex deformations, like facial expressions or muscle bulges, by interpolating between different versions of the same mesh. 1. The Core Concept
- Quantize deltas (16-bit or 10-bit) or use delta-encoding relative to base; store normals/tangents as octahedral encoded data if needed.
- Use sparse storage—only store deltas for vertices that move (index + delta)—to reduce memory.
- Bake Animation to Texture: You animate the long piece using a high-fidelity cloth simulation. You then "bake" the vertex positions (X, Y, Z
This drastically reduces the number of active morphs per frame (< 10 typical) while maintaining high visual fidelity. morph target animation new