Legion Td Guide ((link)) Today
Here’s a clear and structured beginner-to-intermediate guide for Legion TD, a popular tower defense game in Warcraft III and standalone versions like Legion TD 2.
Placement is the difference between a clean hold and a massive leak. Splitting: legion td guide
1. The Reliable: Yozora (Mage) + Starlock
- How to place: Yozora first, then two Starlocks behind.
- Wave strength: 1-5 (excellent), weak wave 7.
- Transition: Add a Tempest (for anti-air) by wave 5.
- Worker timing: Build workers on waves 2, 3, 5, 6.
- Why it works: Yozora’s ability reduces magic armor for Starlock’s beams.
📈 Mid Game (Waves 6–12) – Identify Weakness
Important Waves
| Wave | Damage Type | Armor Type | Good vs | Weak vs | |------|-------------|------------|---------|---------| | 6 (Salamanders) | Magic | Fortified | Melee tanks | Ranged magic DPS (Sorcerer, Hades) | | 8 (Turtles) | Pierce | Fortified | Heavy armor | Magic damage (Witch, Soul Gate) | | 10 (Brutes) | Impact | Heavy | Squishy units | Fortified armor (Gateguard, Treant) | | 11 (Ghosts) | Magic | Heavy | High HP tanks | Disperse magic or high magic resist | How to place: Yozora first, then two Starlocks behind
- Units are bought at tiers; combining or upgrading units increases strength.
- Higher-tier units cost more but often have game-changing abilities or synergies.
- Scenario: You hold Wave 7 easily. You have 500 value.
- Next Wave: Wave 8 is weak for you. You build another 200 value "just in case."
- Result: You hold Wave 8 easily.
- The Problem: You wasted 200 gold. That 200 gold could have been income sending you +5 gold per wave for the rest of the game. In a 20-wave game, that is 100 gold lost, plus the compounding interest.
- Too many workers → weak defense → you leak → you lose king health → you lose.
- Too few workers → strong defense but poor income → opponent out-scales you → you lose in rounds 12-15.
The Value vs. Income Dilemma
- Value: The total gold worth of your fighters on the board. High value = strong defense.
- Income: The gold you earn passively every wave. You increase income by sending creeps to the enemy.