GameMaker Studio 2 is a powerhouse for 2D game development, largely thanks to its proprietary scripting language, GameMaker Language (GML). While the engine offers a visual "Drag and Drop" system, GML is where the real magic happens, providing the flexibility and power needed to build professional-grade titles like Hyper Light Drifter or Undertale.
#macro GRAVITY 0.5
#macro MAX_SPEED 12
Step 4 – Draw UI (Draw GUI Event in player or controller) gamemaker studio 2 gml
Call this function in the Draw Event of any object, just like you would use draw_sprite. GameMaker Studio 2 is a powerhouse for 2D
GameMaker recently underwent a massive evolution, introducing features that brought it closer to professional programming standards: Level Up Your GML Code | GameMaker Coaching Step 4 – Draw UI (Draw GUI Event
Conclusion
// 2. DRAW THE EDGES (The "Thickness") // We use primitives to draw a band connecting the top and bottom faces. draw_primitive_begin_texture(pr_trianglestrip, -1);If you’d like, I can: