Flashbang | Fivem Script

Various flashbang scripts are available for FiveM, ranging from basic implementations to highly optimized systems integrated with modern frameworks like ox_inventory Technical Summary Optimization: Modern versions, such as the Next Flashbang system

local flashbangProp = CreateObject(GetHashKey("w_ex_grenade"), coords.x, coords.y, coords.z, true, true, true)
-- Attach a light particle effect to the prop while it is live
while timer > 0 do
    Wait(1000)
    timer = timer - 1
    -- Logic for the fuse sound
end

Configuration: Edit the config.lua to set the BlindTime and EffectRadius. flashbang fivem script

Audio FX: Plays a high-pitched "ringing" sound and dampens game audio. Various flashbang scripts are available for FiveM, ranging

Example: Minimal Client-side Lua Pseudocode

RegisterNetEvent("flashbang:explode")
AddEventHandler("flashbang:explode", function(data)
  local playerPed = PlayerPedId()
  local playerPos = GetEntityCoords(playerPed)
  local dist = #(playerPos - data.pos)
  if dist > Config.Radius then return end
  local los = HasEntityClearLosToEntity(playerPed, data.entity or 0, 17) -- use raycast in practice
  local occlusion = los and 1.0 or Config.OcclusionFactor
  local severity = math.max(0, (Config.Radius - dist) / Config.Radius) * occlusion
  local duration = Lerp(Config.MinDuration, Config.MaxDuration, severity)
  -- Visual effect
  StartScreenEffect("Dont_tazeme_bro", 0, true)
  ShakeGameplayCam("FAMILY5_DRUG_TRIP_SHAKE", severity * 2.0)
  Citizen.CreateThread(function()
    local t0 = GetGameTimer()
    while GetGameTimer() - t0 < duration*1000 do
      local alpha = 1.0 - ((GetGameTimer() - t0) / (duration*1000))
      DrawRect(0.5, 0.5, 2.0, 2.0, 255,255,255, math.floor(alpha*255*severity))
      Citizen.Wait(0)
    end
    StopScreenEffect("Dont_tazeme_bro")
    StopGameplayCamShaking(true)
  end)
  -- Gameplay penalties: increase spread, disable firing briefly, etc.
end)