Beyond the Basics: Bridging the Gap in Cubebrush Art School Term 2
Feature Deep Dives: Dedicate specific weeks to drawing 10+ versions of individual features (e.g., just ears or just eyes) from photo reference.
| Feature | Term 1 | Term 2 | | :--- | :--- | :--- | | Focus | Anatomy, volumes, basics | Composition, storytelling, polish | | Output | Studies (hands, heads, torsos) | Complete illustrations | | Time per week | 10–15 hours | 15–25 hours | | Difficulty Spike | Moderate | High (requires synthesis of all skills) | cubebrush art school term 2 by marc brunet new
If Term 1 taught you how to see like an artist, Term 2 teaches you how to execute like a professional. By the final assignment (a fully rendered character + simple environment), you’ll look back at your pre-Term 2 work and cringe—in the best way possible.
Instructor: Marc Brunet, a veteran artist with over 16 years of experience, including work at Blizzard Entertainment. Beyond the Basics: Bridging the Gap in Cubebrush
Perspective 2: Advances into 3-point and 4-point perspective, helping students construct complex environments and objects.
Anatomy Assignments: Specifically focusing on drawing 10 heads from reference and 5 from imagination in simple perspective. Key Features and Updates ART School - TERM 2 - Cubebrush By the final assignment (a fully rendered character
Anatomy 1: A core module focusing on the human head, features (nose, ears, eyes), and basic facial proportions. Program Details
Let’s break down everything you need to know about the brand-new Term 2 curriculum, how it differs from Term 1, and whether you should enroll today.