Cubebrush Art School Term 1, taught by Marc Brunet, is an introductory-to-intermediate structured curriculum focused on foundational digital art skills for concept artists and illustrators. It emphasizes core drawing fundamentals, workflow, and practical projects designed to build a dependable visual pipeline for character/environment concept work and painting. The course is project-driven and blends traditional art principles with digital painting techniques common in games and film.
Perspective is often the "boring" subject artists avoid, but Brunet makes it digestible. This module covers the essentials of 1, 2, and 3-point perspective. cubebrush art school term 1 by marc brunet
What you’ll learn: How to guide the viewer’s eye and the importance of silhouettes. Overview — Cubebrush Art School Term 1 (Marc
: Covers the basics of how to convey ideas effectively through art and composition. Typical Assignments Working Professionals: If you are already working in
Marc Brunet started his career as a web designer before breaking into gaming. His unique selling point is that he is not a "natural talent." He has openly discussed struggling with art for years before finding a logical, left-brained approach to a right-brained activity.
Is it magic? No. You still have to put in 10-15 hours a week. Is it better than free? Yes. The structure removes the "What do I practice today?" paralysis.
Introduces software essentials like layer management, custom shortcuts (e.g., using 'C' and 'V' for brush resizing), and basic digital painting tools. Visual Communication 1: