Chained Together Update — V1 8 4-tenoke 'link'
Chained Together Update v1.8.4-TENOKE: What’s New, Fixed, and Broken in the Latest Ascent
The masochistic co-op climbing phenomenon, Chained Together, has received its latest iteration. While developer Anegar Games has been quietly rolling out quality-of-life fixes and content adjustments, the release of Chained Together Update v1.8.4-TENOKE has surfaced, specifically via the TENOKE release group. For players wondering what this patch actually does—whether you are playing a legitimate Steam copy or sailing the high seas—here is the long-form breakdown of the update, the mechanics, and the looming question: Is this the definitive version?
Physics Optimization: Reduced "jitter" when multiple players perform complex jumps simultaneously. Chained Together Update v1 8 4-TENOKE
release, users often discuss specific technical hurdles on forums like Reddit's r/PiratedGames Chained Together Update v1
⚙️ Gameplay Adjustments
- Slightly reduced jump stamina cost when carrying 2+ chained players.
- Increased respawn invincibility from 1.5s → 2.0s.
- Lowered volume of the chain-rattle SFX (community request).
3. Visual & UI Adjustments
- New Indicator: A subtle white halo now appears around a player’s feet when they are standing on a "trigger platform" (moving blocks or crumbling floors).
- FPS Cap Removed: The internal frame limiter has been adjusted, allowing higher refresh rates (up to 240hz) without physics glitches.
- Chain Color Coding: In 4-player mode, the chain segments are now slightly tinted to match each player’s color, making it easier to see who is pulling whom off the edge.