Botw Update 160 Work !!top!!

Here’s a quick guide to understanding and applying The Legend of Zelda: Breath of the Wild Update Ver. 1.6.0 (often referred to as “160” in shorthand).

Let’s address both.

So far, so good.

  • Vanilla 1.6.0: Boots, runs, saves. Frame rates are identical to 1.5.0.
  • FPS++ (by Xalphenos): Partially works. You’ll get 60+ FPS, but dynamic timing for physics (ragdolls, flying ragdolls, stasis launches) is subtly off. Some cutscenes desync.
  • Clarity / Contrasty graphic packs: Work fine.
  • Mods that edit the Bootup.pack or Static.pack: Broken. Any mod that changes actor parameters (weapon durability, enemy health, inventory slots) will crash the game on load because 1.6.0 repacks resource tables.
  • Better Linkle, Second Wind, Relics of the Past: Do not update. These total conversion mods require 1.5.0.
  • Infinite jump glitch (via shield surf cancels)
  • Apparatus storage exploit (used to duplicate stats)
  • Trial of the Sword sword clipping (partial fix) This made 1.6.0 less desirable for certain speedrun categories.

Testing results (Cemu 2.1 + Vulkan + Async Shaders): botw update 160 work

The not-so-good: